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The creation of app stores has made it increasingly difficult for developers to get their games in front of their preferred audience. For example, Steam — the distribution platform — takes 30% of revenue generated, yet they fail to provide adequate exposure; mostly because they list thousands of games every year. Yes, they provide users of the platform with an enjoyable experience but gamers struggle to find non-popular games that they may like. As a result, the developers of these not-so-popular games have to spend more on ads and marketing. Furthermore, gamers do not earn rewards for playing, and there is no proper marketplace where games can be traded. To solve the problems mentioned a... Full story

10 August